![]() Also, on the bow side, there's Jeorge who's an anti-range unit who can easily stack attack against them. Felicia is a resistance tank and anti-mage unit who can charge her special quicker against them, Jaffar wreaks havoc by applying a lot out of combat damage and also can safely tag or take out mages with Deathly Dagger's unique refinement preventing mages from countering, and Saizo debuffs well and can be a tank. With Felicia, Jaffar and Saizo, I have a clearer idea of what they're going to do or what I want them to do. Which is kind of the problem since I don't really know what she should be fighting or who she would be fighting. That way, she is not dependent on Spd for doubling and you can completely ignore a stat, although be careful of units running Null Follow-Up though. If you want Kagero to activate her effect as consistently as possible, you can try sacrificing her first round performance and use Desperation-Brash Assault and just Atk stack her. ![]() At neutral with 32 Spd, assuming she activates her effect, she will have 36 Spd, which is not enough when you compare it to other high Spd offensive units with 35+ base Spd, with the latest ones approaching or going over 40 base Spd. Activating her effect does not really matter if she still cannot get enough Spd from it to double someone. It is always better to tailor your unit to the enemies they face. At the same time, = Spd Kagero's speed might not be enough, so +Spd w o uld make it easier for her to double, especially after mee ting her dagger's attack check, but she needs as much attack as possible to meet the attack check. Other than the usual if you're using her in more speed competitive modes and what you want her to do like if you want her to run Desperation or Vantage, +Atk wo uld ensure she meets the attack check more which would also give her a speed boost. Basically, he and anyone could stack speed and attack buffs, but +Spd would be more flexible than +Atk. On mixed teams, cavalry and infantry, the buffs or C passive would likely be more varied. Goad Cavalry itself is an issue when it's 5* only from a summoned unit, Reinhardt, or from Camus and Finn which I would rather never do for a grail unit. At the same time, =Spd Kagero's speed might not be enough, so +Spd would make it easier for her to double, especially after meeting her dagger's attack check, but she needs as much attack as possible to meet the attack check.Īlso, I'm guessing Oscar might fair better with +Spd over +Atk since on a cavalry team, it might not be easy for him to position him for Goad Cavalry like it would be with a flier. ![]() So, now that Kagero's Dart's effects are known, would she prefer +Atk or +Spd? Other than the usual if you're using her in more speed competitive modes and what you want her to do like if you want her to run Desperation or Vantage, +Atk would ensure she meets the attack check more which would also give her a speed boost.
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